Release access of trash platformer which first version I made in 18 days without weekends, but couldn't find place for it.

Controls:
The game contains them on first level & you can look up them in pause menu (Esc).

DO NOT USE FULLSCREEN NEAR TITLE, use page one instead. Breaks the interface, i guess its because of buggy UGUI Stretch or Alignment in Web, for some reason it happens only on third level+ , maybe because of 3D TMP ?
Even breaks the main menu. 
Quick fix: Refresh the page, but remember, the save is always from the beginning of a level.

Know why? Leave a comment, i'll fix.
Download the standalone version to not get into browser shortcuts while playing and other potential bugs.

Features:
Dialogue system
Save system (Exp, Level, Scene, etc, saves on next scene
)
Crouching, jumping, sprinting.
Shooting with mouse.
Ragdolls.
Prop throwing ('E' to pickup can, etc)
Water
Car driving!
Tile destroying (on one level)

Known bugs:
The interface breaks on fullscreen in WebGL
Paused Player can shoot 1 frame (after timescale set to 0).
Quit in WebGL closes the game forever, use F5 or just refresh page.
WebGL build lags on complex levels.

The folder weights much for simple 2d game because of 8k backgrounds.

The main idea behind this, is that all images made by AI (Stable Diffusion) and most of the level names with its sequence is drafted by AI (ChatGPT), most of the code (had to be fixed, extended, other manual logic) too.

"In a conclusion, was it easy to make with AI?"

- As a Junior, it helped to make the game logic much faster, you don't spend on typing, even knowing how to do it yourself (already had 4 months in Unity).
I'm rather happy with the stable diffusion result. Completely took off the graphic part, but not animation & level design, also it looks out of place without help of real artist. Enough in my trash-meme case, whatever you want to call it. (Still had to cutout PNG's, btw)
Ah, and yes, sounds are cc0 ones from freesound.

Interested ?
Leave a comment, I'm glad to see any feedback.

Current state is:
Full Release!
20 working levels about 45 minutes total
, may have bugfixes on request, if inspiration comes, second half can be polished to quality level of first 10.
Pack of small or moduled mechanics, each not above 200 lines of code.

Will be this game paid or available on Steam?
- No, probably never, because i can't get/send any money, you know the drill.
Even if something magic will happen, it wont be more than 1$.

P.S.
The old saves should be compatible with newer versions, scene names & experience variables will not change.
Just for the info, they are in:

C:\Users\YourNameHere\AppData\LocalLow\DefaultCompany\TNAGG-2D

(yes, i was lazy naming the company)

Download

Download
Tnagg Test Build 20.07.zip 189 MB
Download
TNAGG Build 28.08.23 last.zip 258 MB

Install instructions

Unpack this .zip in an empty folder and open the TNAGG-2D.exe.

Windows can warn you that it is from unknown publisher, click more details and launch.
You can check it for viruses if afraid, it is just regular unity 2023 build, at least it should.

Development log

Comments

Log in with itch.io to leave a comment.

pistol time!